Had a lot of fun directing Niska’s music video for Reseaux Remix featuring Quavo and Stefflon Don. The first version of the approved treatment was cancelled due to some conflict. Luckily I was given a second chance to rewrite the treatment for animation. Thanks to the change, I was able to work with Ethan Redd again who killed it handling all of the heavy lifting 3D/animation.
Since July 2016, I’ve been busy working with the super talented English indie band, Glass Animals. My management, I AM SOUND, connected me with them after hearing that they were looking for someone to bring their latest single, “Season 2 Episode 3” to life in form of a music video and an app. The ball instantly started rolling after our first call to go over details about the music video, which ended up leading to one of my favorite projects I’ve done so far.
Directing the music video was nuts! I brought in Advent Films to produce and co-direct the live-action side of things. I honestly couldn’t have asked for a better shoot. The set was filled with a plethora of talent working together to bring this piece to fruition. The final bits of the video was finalized when I was in Japan, where I was doing animation with my good friend, Myk, while he was in Ukraine.
Bringing the Glass Animals’ album to life via Tumblr IRL was massive. Not only was the band playing, but the characters from the album were present to enjoy the arcade and bottomless jars of mayonnaise with fans. Afterwards, I partnered with GA to do a podcast for Vinyl Me, Please. Myk was there in spirit.
The Season 2 Episode 3 project came to an end with an app that’s available for iOS, Android, and your browser today. My first iOS app, Drizzy Tearz, took me 7 months to build, which I thought was pretty normal. Though I was restricted to a deadline, this app only took me a month and a half to develop and optimize for multiple platforms. The overall plan was to take the music video I directed for them and to make it into a music video game by using the same assets and style from the video. I’m stoked on the game! Yes, it still has some bugs, but that’s nothing an update can’t solve.
From the music video to the app, this project was a major team effort. Big thanks to Glass Animals, Harvest Records, Anh Do/IAS, Advent Films, and everyone else involved! If you want to see a behind-the-scenes look of the process and more info on who all was involved, feel free to jump over to my portfolio :].
UPDATE: Forbes wrote an amazing article on the project. Check it out HERE :]!!
There’s nothing like wrapping the year and finishing your final projects. 2013 was swamped with projects from all directions. I was overwhelmed, stoked, and incredibly stressed out, but in the end, I was super grateful for all the opportunities. For me, my last project of 2013 was a pretty big deal.
At the end of October I was approached by our producer at work about taking lead on a music video for Snoop Dogg’s(aka Snoop Lion) song “Get Away.” Snoop’s manager, Ted Chung, had expressed that he wanted me to fully direct a piece and that I would be free to do whatever I want. Though I was given creative freedom, it was hinted that he did want something in the style of a lyric video I did for Snoop at the end of 2012. Immediately I knew I had to bring in my good friend and awesome pixel artist, Myk, to help me out on this project since the theme of my treatment revolved around 90s video games.
Due to time constraints and other projects I was working on, the music video had to compromise. Myk and I had to pull out a 3D scene to make the delivery date, we planned on Snoopifying the indie video game, “Fez.” Luckily, we were able to make the deadline to send out to Machinima for them to post it onto their YouTube page.
Here’s a project I had a lot of fun working on. I partnered with Red Bull and Alexander Spit to bring the studio to life with 2x8ft LED walls. I had the walls output content that reacted to Spit’s performance live. The whole crew had a blast on set, check out the BTS vlog HERE.